THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.
v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
v2: Fixed states bug
v1: Finished Core.
A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.
The Battlers and Portraits are by Kingdrom Rise And Fall.
So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.
10 thoughts on “Luna Engine Update! Again!”
Looks so awesome :D Can’t wait ^.^ I just have a question, since it’s compatible with Symphony, will it need Yanfly Battle core to function if Luna Engine is being used with Symphony?
You don’t need the Yanfly Battle Engine. :)
I thought symphony needs YEA… so while Luna doesn’t need YEA, his usage of symphony requires him to have YEA right?
Symphony is now Standalone and can be used without YEA. It’s just more efficient to use it with YEA if you want to use Yanfly Scripts.
Oh… nice… :)
really nice… I can’t wait to see this in it’s release version… I myself have been playing with the battle HUD this past few days…
btw, the luna engine demonstration link doesn’t work…
What demonstration Link? It’s a Youtube video :o
The first line of text below the video says:
A Demonstration of Luna Engine so far. the Lune Engine part was a link but it doesn’t work
I am very impressed! The battle system looks great. I most say the battler was very awesome looking. Did you make it?