Luna Engine Update! Again!

THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.

Timezone: GMT+7

v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
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v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
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v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
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v2: Fixed states bug
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v1: Finished Core.

A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.

The Battlers and Portraits are by Kingdrom Rise And Fall.

So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.

 

10 thoughts on “Luna Engine Update! Again!

  1. Looks so awesome :D Can’t wait ^.^ I just have a question, since it’s compatible with Symphony, will it need Yanfly Battle core to function if Luna Engine is being used with Symphony?

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