What is this?
This script allows the developper to exert better control on how the AI handles the enemies’ action patterns. Script configuration is almost entirely made via noteboxes and no RGSS3 knowledge is required to use it.
The WordPress.com stats helper monkeys prepared a 2014 annual report for this blog.
Here’s an excerpt:
The Louvre Museum has 8.5 million visitors per year. This blog was viewed about 490,000 times in 2014. If it were an exhibit at the Louvre Museum, it would take about 21 days for that many people to see it.
I made this tile for my friend, Xenoraze. He was looking for stairs so I was like, oh OK. Ranted a bit how I would do it if I didn’t hate making RTP tiles…I did it anyway. I like to thank muh waifu, Celebuns, for helping me make an acceptable perspective for the down stairs. Hope it helps you guys ‘w’)b
Happy Holidays! I hope that you all have a wonderful evening with lots of food and gifts.
I finally got funds to buy a $99 plan from commissions. Now I can upload all the materials that I wasn’t able to do so before due to space issues. I’m currently revamping the site layout and pages for easier navigation as well.
I’m contemplating on adding a megapack of all the materials present in this blog so far, but my only worry is to make sure that everyone has tabs on who to credit for the resources. I’ll probably include a pdf or some sort, but we’ll see. If you have any suggestions, please don’t hesitate to leave any feedback~
Ahhh I was waiting for my contribution to go out in the 12 Hours of Christmas in RMW (check it out yo! Free RM resources!). I didn’t expect my contribution would be on the 12th hour but I digress! Here are the free resources! I made some full sketch bodies but I think I’ll transform them to chibis later. Just remember the following to credits!
Artwork and DS Credits: Archeia RTP Sprite Version Credit: Avery
I have some free resources on the bay, I will definitely make sure it gets released on Christmas so please be patient with me. I have said some stuff that was just not possible in a timely manner and I haven’t been posting free resources as much, so I plan to rectify this!
Finally! After so many sleepless nights and hardcore testing, the full version of Subterranean Starfield is out. There are bound to be bugs and issues but fffs, we tried! Thank you Dalph and Konrad for the intense testing, we really appreciate it! Download it over here~
1. If the enemy can’t make any actions it crashes (example would be a monster without mana thus can’t using abilities) – line 203 the error occurs due to current_action being nil.
2. States do not expire nor does damage tick from them.
3. Forced actions do not work.
4. Set an enemies agility to 999 (kept rest the same) and order didn’t change at all (at first it looked like it was going to till after the first action when the bar changed to its normal order)
Bug that needs to be fixed:
The order is sometimes wrong (I noticed this with the slime I gave various different skills to that all have different speeds set. Making me believe that skills with different speeds on one character will throw off the order bar).
Enjoy and Good Luck with your Indie Game Contest entries thingmajingers too!