RTP Redesigned!

Ahhh I was waiting for my contribution to go out in the 12 Hours of Christmas in RMW (check it out yo! Free RM resources!). I didn’t expect my contribution would be on the 12th hour but I digress! Here are the free resources! I made some full sketch bodies but I think I’ll transform them to chibis later. Just remember the following to credits!

Artwork and DS Credits: Archeia
RTP Sprite Version Credit: Avery

Subterranean Starfield Version 2.0 is out!

Finally! After so many sleepless nights and hardcore testing, the full version of Subterranean Starfield is out. There are bound to be bugs and issues but fffs, we tried! Thank you Dalph and Konrad for the intense testing, we really appreciate it! Download it over here~

Enjoy the adventure in the depths of the starfield.

Luna Engine is out!

Finally after like, more than a year of development and testing the Luna Engine is out! You can find it over here or by clicking the banner! Lunarea is also doing some giveaways over here!

There is also an entire board for the Luna Engine should you encounter any compatibility issues! Make sure to tell us about it :D

Now that Luna Engine is out of the way, hopefully I can make more free resources <3

CTB Update Fix

Hello everyone!

First of all, thank you to the awesome person who donated! I love you man ;-;

Here’s a new version of the CTB with some fixes! Please give a warm thanks to AwesomeCool and Yami-chan for all the help they gave! The script page is also updated. It fixes the following things:

1. If the enemy can’t make any actions it crashes (example would be a monster without mana thus can’t using abilities) – line 203 the error occurs due to current_action being nil.
2. States do not expire nor does damage tick from them.
3. Forced actions do not work.
4. Set an enemies agility to 999 (kept rest the same) and order didn’t change at all (at first it looked like it was going to till after the first action when the bar changed to its normal order)

Bug that needs to be fixed:

The order is sometimes wrong (I noticed this with the slime I gave various different skills to that all have different speeds set. Making me believe that skills with different speeds on one character will throw off the order bar).

Enjoy and Good Luck with your Indie Game Contest entries thingmajingers too!

Omori

Hey everyone, again it’s been a while, lol ;~;
There’s no material updates for now, but I plan to submit some over here around June! Hopefully I can make it.

I’ve been busy working hard with the awesome Omocat, Slime Girls and Space Boyfriend for the game Omori! Here are some links if you are curious~

 ***

A surreal, exploration, horror RPG.
Travel between new (old) worlds and uncover new (old) mysteries
with your new (old) friends! ♥

OMORI is a surreal psychological horror RPGmaker game.
You must travel between two worlds, both welcoming, both concealing the same secrets.
Meet new (old) people, fight new (old) enemies, explore your own memories, and uncover some hidden truths along the way (although you wish you hadn’t.)
When the time comes, you can only choose one.

Which world is more real? You decide, I guess.

Material Updates

First, here you go! If you want to check out their individual pages, then go to Materials page. Custom should have Little Red Riding Hood and Alice in Wonderland. While Icons should have the icons I made.

Also have some Tall RTP I’ve been working on! Non-commercial, credit Caz too. If you want commercial usage then contact me.

Quick Update!

Hey guys,

Yami’s website, Symphonyan/Symphoria is down for the moment. Stuff happened. For those who want to access Yami’s materials, head over the Github and get them there for the time being! The Manual can be accessed over here.

I’ve been getting some inquiries about Luna Engine, I know we’re taking a while but it’s just that massive the script is confusing our testers with the explanation of the commands. We’re still trying to nail how to make it really accessible!

And a Work-In-Progress by rhyme. :D


There are missing features being currently implemented, but just a few to note thanks to the lovely rhyme:

  • The gold window doesn’t have much config options, and it defaults to VL Gothic instead of the system font.
  • Also options to use things like: normal_color and system_color would be really nice!
  • There is no option to create a Location window or a custom variable window?
  • There also seems to be no option to assign each window a custom windowskin.

So yes, as much as we want to release it, we do want to perfect it. Because believe me, redoing your configs is not fun.