Finally! After so many sleepless nights and hardcore testing, the full version of Subterranean Starfield is out. There are bound to be bugs and issues but fffs, we tried! Thank you Dalph and Konrad for the intense testing, we really appreciate it! Download it over here~
Hey everyone, again it’s been a while, lol ;~;
There’s no material updates for now, but I plan to submit some over here around June! Hopefully I can make it.
A surreal, exploration, horror RPG.
Travel between new (old) worlds and uncover new (old) mysteries
with your new (old) friends! ♥
OMORI is a surreal psychological horror RPGmaker game.
You must travel between two worlds, both welcoming, both concealing the same secrets.
Meet new (old) people, fight new (old) enemies, explore your own memories, and uncover some hidden truths along the way (although you wish you hadn’t.)
When the time comes, you can only choose one.
Which world is more real? You decide, I guess.
First of all, have some dragons.
Credit Archeia and Caz. 100% Free to use for Commercial and Non-Commercial Games.
Secondly, for the donation, there are a few people who donated and asked for Personality Swap! I’ve been thinking on how to go on about it for a while, when someone suggested Evil RTP Heroes. I believe it was Scythuz. I’m going to update as soon as things settle down, but for now, it’s up there!
The count right now is 119 / 1000 USD
It’s not much but it’s still better than nothing!
And here’s some Luna Engine Updates! Go to the video descriptions to see all information.
Gather, my children, as I tell you a tale. Once upon a time there was a small community of like-minded people who enjoyed playing with a little engine which allowed them to build and craft games like those of their youth. The small community was awed at the program, but saddened by the lack of graphics available. Indeed, they could only make medieval games and were sorely vexed, for some wished to make predictive games of the future.
The staff of the community gathered and discussed the lack of extra graphics, and lo it was decided that they might make more! So one young lass who was blessed with great talent took to her computer – crafting, sketching and wresting into being a gorgeous set of graphics that, while quite unique, still fit with the colours and feel of the older graphics.
So it was that after a time the staff of the community held up these graphics and asked that a small token be exchanged in order to use them – as it had taken much sweat, blood, tears and effort to create them and reimbursing the young lady was quite the right and proper thing to do, after all.
Thus the community rejoiced and did purchase the wonderful graphics, enjoying their beauty and ease of use. And the community grew. New faces came to them, lured in by the promise of sweet nostalgia’s kiss and desiring to create their own games. However, not all was well.
For unknown to much of the community there came disaster in the form of thieves. Bandits who pilfered the lovely gifts that the young lady – and others – had lovingly crafted.These thieves were wily, taking those pretty graphics and sharing them with others of their kind, giving them out as their own, claiming them and distributing them freely.The poor young lass was distraught. Someone had claimed her hard work as her own, but more than that! The money she used to pay her bills was being cut, due to the easy access of the resources to the public. Saddened but resigned, she carried on.
Instances of these thefts and shares were found and stopped, when they could be, but more often than not, not much could be done. And how do you think this young lady felt?Disheartened? Lackluster? Upset? Enthusiasm drowned? All these things, perhaps. When you take stuff that isn’t yours, especially when it’s small resource packs that don’t cost that much to get, you should feel like the lowest scum. Just because something is labelled as under a company, doesn’t mean that the creator of that work gets paid in full for it. In this case the money that comes to the artist is from the direct sales. It’s not a commissioned, one-time payment. It’s a dribble of money that comes in small amounts over time.
And by sharing around those resources, you are fucking over the person who made them, basically telling them that you don’t respect their hard work and that you don’t want them to make any more. When you steal product like this you’re not just screwing over that creator, but the whole community. You want resources that are different, but don’t want to pay the (rather small, compared to commissioning your own) price? Then re-evaluate your position. Time to get real! When you purchase a resource pack keep this in mind:
- You can reuse those resources over and over again without having to repay for them
- You have the license upon purchase that allows you to actually use them in a commercial game (as long as it’s on the engine they were created for) – this means you don’t have to pay extra for a license which you would have to do otherwise
- You’re helping to pay for future packs, not just the ones you bought!
- The money goes to the actual artists of the packs, not the corporation.
- They don’t cost that fucking much! You have trouble finding the money? Mow a few lawns, help clean the house, do a few odd jobs around the neighbourhood. There’s always ways to make money if you look and $5-20 isn’t that large an amount for something that you can use over and over again.
So, to those thieves who steal from any artist – but especially those who take and claim as their own or share them with other thieves on sites disreputable – you are the worst kind of art criminal!t l;dr? Assholes like the above steal from hard-working content creators who get paid by the money that comes from the sales of the works in question. And I (and others) are getting fucking sick of seeing it! Have any questions? Feel free to ask.
Hey guys! It’s been a while and I’m still busy but here’s some new updates.
- I added some tree tiles I made in the Tileset section. It’s originally submitted to ReStaff and I did add them here a while ago, but I was lazy to update, lol.
- Luna Engine Update! Elements, one of our beta testers, has been playing around Version 23~ You can view it over here~ It features some of the add-ons such as shaking faces.
The Good News is that Battle Luna is done and now we’re moving on to Luna Menu.
Q> What’s this all about? (This is a quote from Sixe)
I blended classic Zelda and dark science fiction and drank the ensuing mixture. It was Radio the Universe.
Players will feel aesthetic and gameplay influences from titles like Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, with a tinge of 2D JRPGs thrown into the mix.
RtU is a challenging and atmospheric sci-fi game with SNES-style visuals and a sinister, offbeat narrative.
Hello everyone, I wanted to ask for everyone’s help to support a creative project from a friend of mine. It’s called Rainbow Nightmare Libra, which can be seen here: http://www.kickstarter.com/projects/865595294/rainbow-nightmare-libra
While the art could be love and hate, I seriously think that he needs all the support he can get! Right now he’s using a very limited engine (like 256 colors, 320×240 resolution, 4 frames max) and that’s why he needs help to make his game better!
I am actually a huge fan of this game since Gaming World days! It’s sad that I can’t describe it because of my hazy memory and lack of words. But if I have to sum it up, it’s an action paced RPG. Like remember the times with ff7/ff8 being awesomely action packed and how you just felt engage to the storyline and the world? That’s the same thing I felt from Rainbow Nightmare. The creator really puts a lot of effort in his storyboard and presentation. It’s definitely more on the atmospheric side where a screenshot or video can’t convey its feelings.
Please help him! Even a dollar counts!
But in case anyone wants to have more incentive to support his projects, I will make pixel icons or sketches depending on how much you donated! Here are some sample sketches, please note that the quality won’t be so amazing sauce since it’s not a commission, but if I like your character enough, I’ll be definitely putting a lot of effort in it ;u;
“Well now, how did these little morsels make it so far
under their own power? I think I’ll keep my eye on them.”
Ill Will is a dungeon crawler with carefully crafted, minimalist story elements and simplified overall design. The combat uses a turn-based structure with a heavy emphasis on elemental affinities, and a streamlined AI routine for enemies that helps curb outright stupid behavoir.
It is very firmly divided between gameplay and plot, with decently-sized sessions of both, rather than a more rapid alternation.
“So, we’re here. We’re here and we don’t know where “here” is. All we know is they want to eat us, and we don’t want to be eaten by them. Oh, and we know they have some tricks we’ve never seen before. Throwin’ fire and all that business. That’s not good. Oh, and one last thing we know.
We can do it too.”
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Started at 2009, Finished this 2012!
She was just like me, in many ways:
She looked like me, she sounds like me, acts like me.
We like the same things, hate the same things.
Same family issues, same memories, same feelings.
Last minute NaGaDeMo submission by Rhyme and Archeia_Nessiah
Made in 4 days-ish (or less)