Press Turn Battle System
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Category: Script
New Scripts and Stuff!
New Release
- Custom Battle Log Text
Are you tired of RM’s boring default battle log? Want to change when the enemy’s name and user’s name appears or just not appear at all? This script is for that purpose.
This will be added to the blog pages soon, but for now, enjoy the RMN link.
Announcements
I know I haven’t been updating much, but for the curious here’s what I’ve been doing the past few months!
- The Release of RPG Maker 2003
The engine that totally destroyed me during localization process. Thank you very much to Cherry and Cy for all the help and support they had given.
- Art Commissions
I had been doing art commissions due to personal reasons and needing funds ASAP. I have an RMW thread and a Blog link for the curious. While the queue is not updated (have a hard time updating it), I’m trying to find a site that will show my availability, we’ll see.
- Another super secret project
They never eeendddd.
- Free Resources Streak
I started a Streak to release a new resource at the very least, weekly, to post on this blog. I used the site linked above to remind me how many days I have left. Hopefully I’ll succeed!
- Collaboration
I’ve been talking to one of my friends, JosephSeraph, and we’ll be doing some collab releases. I have to set everything up first and make sure everyone can see his fantastic icons and tiles :3
- Shout out!
Thank you to the person that donated! I’m not sure if you’ll like your name posted here but I hope the AI script will work out. If you have any bug reports, don’t hesitate to ask!
And that’s about it! Beam me up, Scotty!
New Script: Advanced AI Conditions
Script Page can be found here.
What is this?
This script allows the developper to exert better control on how the AI handles the enemies’ action patterns. Script configuration is almost entirely made via noteboxes and no RGSS3 knowledge is required to use it.
Features and Instructions
Luna Engine Battle Sample Released!
After a year of development, we’re happy to say we’re almost done! You can now check the sample version of Luna Engine over here! Or if you’re a forum person, it’s also in RPG Maker Web!
CTB Update Fix
Hello everyone!
First of all, thank you to the awesome person who donated! I love you man ;-;
Here’s a new version of the CTB with some fixes! Please give a warm thanks to AwesomeCool and Yami-chan for all the help they gave! The script page is also updated. It fixes the following things:
1. If the enemy can’t make any actions it crashes (example would be a monster without mana thus can’t using abilities) – line 203 the error occurs due to current_action being nil.
2. States do not expire nor does damage tick from them.
3. Forced actions do not work.
4. Set an enemies agility to 999 (kept rest the same) and order didn’t change at all (at first it looked like it was going to till after the first action when the bar changed to its normal order)
Bug that needs to be fixed:
The order is sometimes wrong (I noticed this with the slime I gave various different skills to that all have different speeds set. Making me believe that skills with different speeds on one character will throw off the order bar).
Enjoy and Good Luck with your Indie Game Contest entries thingmajingers too!
New Update: CTB Script
I told you guys I have a surprise this June… ;w;
Charge Turn Battle System
Archeia Engine Ace


Quick Update!
Hey guys,
Yami’s website, Symphonyan/Symphoria is down for the moment. Stuff happened. For those who want to access Yami’s materials, head over the Github and get them there for the time being! The Manual can be accessed over here.
I’ve been getting some inquiries about Luna Engine, I know we’re taking a while but it’s just that massive the script is confusing our testers with the explanation of the commands. We’re still trying to nail how to make it really accessible!
And a Work-In-Progress by rhyme. :D
There are missing features being currently implemented, but just a few to note thanks to the lovely rhyme:
- The gold window doesn’t have much config options, and it defaults to VL Gothic instead of the system font.
- Also options to use things like: normal_color and system_color would be really nice!
- There is no option to create a Location window or a custom variable window?
- There also seems to be no option to assign each window a custom windowskin.
So yes, as much as we want to release it, we do want to perfect it. Because believe me, redoing your configs is not fun.
Luna Engine Updates and Such!
MERRY CHRISTMAS!
First of all, have some dragons.
Credit Archeia and Caz. 100% Free to use for Commercial and Non-Commercial Games.
Secondly, for the donation, there are a few people who donated and asked for Personality Swap! I’ve been thinking on how to go on about it for a while, when someone suggested Evil RTP Heroes. I believe it was Scythuz. I’m going to update as soon as things settle down, but for now, it’s up there!
The count right now is 119 / 1000 USD
It’s not much but it’s still better than nothing!
And here’s some Luna Engine Updates! Go to the video descriptions to see all information.
Luna Engine Update
I had a talk with the very lovely people, Neon Black and Fomar0153. Both of them agreed to make their scripts compatible with Luna Engine. We’re still on heavy beta testing phase as well as being bombarded with so much work. BUT, here’s a GREAAATT present from the awesome Neon Black.

As far as I know, There is a CTB and ATB by Neon Black and Fomar has an ATB.
and that’s my news for the day.
Luna Engine Beta Testing
It’s been a while but since Luna Engine is nearing completion (I say this because we might be missing stuffs) and we do need testers that are dedicated. IF you guys are interested, here are the requirements:
- You need to have Skype.
- You need dropbox, if not, please use my link over here so both of us can get free space.
- You need to have a GUI Mockup to show me that you want to do in Luna Engine. This will be the thing you create in Luna Engine. No, it doesn’t have to be for public. This engine is made specifically for customization. We need to know what we’re lacking to accommodate your needs.
- You must at least know how RMVXAce works by default. E.G. If you are using the default settings, you KNOW that actors won’t have skills right at the beginning and they need to reach a certain level. That’s not a bug.
- You need a lot of free time. I mean it. You should be around and report to me all the issues you encounter and/or if you get stuck. You need to have patience to read the comments.
- If you disappear for 3 days I’m cutting you off. You need to tell me in advance if you need to be gone. If it’s a week, then I probably would have to axe you off. Sorry if this sounds harsh, but since we’re crunching on testing Luna Engine for September release. It’s necessary that the testers are active.
- You need to be using Yami/Yanfly/Kread scripts. No other scripts. Period.
As of now, we can’t make everything compatible with the other scripts. Mostly if they’re tinkering with the graphical stuff. But some technical scripts could be affected too. So far, we haven’t tested Tsukihime/Galv/Mr. Bubble/Molegato but we know most of Victor‘s scripts wouldn’t work.
As much as we want to make all dem scripts compatible, that requires A LOT of time. I might talk to some scripters if they could make their scripts compatible with Luna. Neonblack and Fomar already agreed. So far I’ve seen their stuff works properly and has no issues on the getgo.
If you are still interested, please comment in here and put the email address in your profile, (Like when you leave a comment, pretty sure that’s a requirement) and we can discuss further details. :)