New Scripts and Stuff!

New Release

  • Custom Battle Log Text
    Are you tired of RM’s boring default battle log? Want to change when the enemy’s name and user’s name appears or just not appear at all? This script is for that purpose.
    This will be added to the blog pages soon, but for now, enjoy the RMN link.

Announcements

I know I haven’t been updating much, but for the curious here’s what I’ve been doing the past few months!

  • The Release of RPG Maker 2003 
    The engine that totally destroyed me during localization process. Thank you very much to Cherry and Cy for all the help and support they had given.
  • Art Commissions
    I had been doing art commissions due to personal reasons and needing funds ASAP. I have an RMW thread and a Blog link for the curious. While the queue is not updated (have a hard time updating it), I’m trying to find a site that will show my availability, we’ll see.
  • Another super secret project
    They never eeendddd.
  • Free Resources Streak
    I started a Streak to release a new resource at the very least, weekly, to post on this blog. I used the site linked above to remind me how many days I have left. Hopefully I’ll succeed!
  • Collaboration
    I’ve been talking to one of my friends, JosephSeraph, and we’ll be doing some collab releases. I have to set everything up first and make sure everyone can see his fantastic icons and tiles :3
  • Shout out!
    Thank you to the person that donated! I’m not sure if you’ll like your name posted here but I hope the AI script will work out. If you have any bug reports, don’t hesitate to ask!

And that’s about it! Beam me up, Scotty!

CTB Update Fix

Hello everyone!

First of all, thank you to the awesome person who donated! I love you man ;-;

Here’s a new version of the CTB with some fixes! Please give a warm thanks to AwesomeCool and Yami-chan for all the help they gave! The script page is also updated. It fixes the following things:

1. If the enemy can’t make any actions it crashes (example would be a monster without mana thus can’t using abilities) – line 203 the error occurs due to current_action being nil.
2. States do not expire nor does damage tick from them.
3. Forced actions do not work.
4. Set an enemies agility to 999 (kept rest the same) and order didn’t change at all (at first it looked like it was going to till after the first action when the bar changed to its normal order)

Bug that needs to be fixed:

The order is sometimes wrong (I noticed this with the slime I gave various different skills to that all have different speeds set. Making me believe that skills with different speeds on one character will throw off the order bar).

Enjoy and Good Luck with your Indie Game Contest entries thingmajingers too!

Quick Update!

Hey guys,

Yami’s website, Symphonyan/Symphoria is down for the moment. Stuff happened. For those who want to access Yami’s materials, head over the Github and get them there for the time being! The Manual can be accessed over here.

I’ve been getting some inquiries about Luna Engine, I know we’re taking a while but it’s just that massive the script is confusing our testers with the explanation of the commands. We’re still trying to nail how to make it really accessible!

And a Work-In-Progress by rhyme. :D


There are missing features being currently implemented, but just a few to note thanks to the lovely rhyme:

  • The gold window doesn’t have much config options, and it defaults to VL Gothic instead of the system font.
  • Also options to use things like: normal_color and system_color would be really nice!
  • There is no option to create a Location window or a custom variable window?
  • There also seems to be no option to assign each window a custom windowskin.

So yes, as much as we want to release it, we do want to perfect it. Because believe me, redoing your configs is not fun.