Ahhh I was waiting for my contribution to go out in the 12 Hours of Christmas in RMW (check it out yo! Free RM resources!). I didn’t expect my contribution would be on the 12th hour but I digress! Here are the free resources! I made some full sketch bodies but I think I’ll transform them to chibis later. Just remember the following to credits!
Artwork and DS Credits: Archeia RTP Sprite Version Credit: Avery
I have some free resources on the bay, I will definitely make sure it gets released on Christmas so please be patient with me. I have said some stuff that was just not possible in a timely manner and I haven’t been posting free resources as much, so I plan to rectify this!
Finally! After so many sleepless nights and hardcore testing, the full version of Subterranean Starfield is out. There are bound to be bugs and issues but fffs, we tried! Thank you Dalph and Konrad for the intense testing, we really appreciate it! Download it over here~
1. If the enemy can’t make any actions it crashes (example would be a monster without mana thus can’t using abilities) – line 203 the error occurs due to current_action being nil.
2. States do not expire nor does damage tick from them.
3. Forced actions do not work.
4. Set an enemies agility to 999 (kept rest the same) and order didn’t change at all (at first it looked like it was going to till after the first action when the bar changed to its normal order)
Bug that needs to be fixed:
The order is sometimes wrong (I noticed this with the slime I gave various different skills to that all have different speeds set. Making me believe that skills with different speeds on one character will throw off the order bar).
Enjoy and Good Luck with your Indie Game Contest entries thingmajingers too!
A surreal, exploration, horror RPG.
Travel between new (old) worlds and uncover new (old) mysteries
with your new (old) friends! ♥
OMORI is a surreal psychological horror RPGmaker game.
You must travel between two worlds, both welcoming, both concealing the same secrets.
Meet new (old) people, fight new (old) enemies, explore your own memories, and uncover some hidden truths along the way (although you wish you hadn’t.)
When the time comes, you can only choose one.
First, here you go! If you want to check out their individual pages, then go to Materials page. Custom should have Little Red Riding Hood and Alice in Wonderland. While Icons should have the icons I made.
Also have some Tall RTP I’ve been working on! Non-commercial, credit Caz too. If you want commercial usage then contact me.
I’ve been getting some inquiries about Luna Engine, I know we’re taking a while but it’s just that massive the script is confusing our testers with the explanation of the commands. We’re still trying to nail how to make it really accessible!
And a Work-In-Progress by rhyme. :D
There are missing features being currently implemented, but just a few to note thanks to the lovely rhyme:
The gold window doesn’t have much config options, and it defaults to VL Gothic instead of the system font.
Also options to use things like: normal_color and system_color would be really nice!
There is no option to create a Location window or a custom variable window?
There also seems to be no option to assign each window a custom windowskin.
So yes, as much as we want to release it, we do want to perfect it. Because believe me, redoing your configs is not fun.