Luna Engine Update! Again!

THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.

Timezone: GMT+7

v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
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v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
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v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
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v2: Fixed states bug
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v1: Finished Core.

A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.

The Battlers and Portraits are by Kingdrom Rise And Fall.

So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.

 

New Layout and Script Updates

Hello everyone!

For those who haven’t been on the blog for a while, I have changed the blog theme and layout. There’s also cute stars now by the lovely Gasara! I have massively updated the script section as well with tons of new scripts!

Of course, this isn’t the biggest news of the day, the attention really goes to our new project, the Luna Engine. How about checking it out and leave us a comment?

Layout by MirageV, Actor and Battler Graphics by Kingdrom Rise and Fall.

We’re looking for artists to beta test the Luna Engine. If you’re interested, please leave a comment here with your e-mail and we’ll discuss further information.

I will also be updating the site soon with new pages and new materials, stay tuned!