Luna Engine is out!

Finally after like, more than a year of development and testing the Luna Engine is out! You can find it over here or by clicking the banner! Lunarea is also doing some giveaways over here!

There is also an entire board for the Luna Engine should you encounter any compatibility issues! Make sure to tell us about it :D

Now that Luna Engine is out of the way, hopefully I can make more free resources <3

Quick Update!

Hey guys,

Yami’s website, Symphonyan/Symphoria is down for the moment. Stuff happened. For those who want to access Yami’s materials, head over the Github and get them there for the time being! The Manual can be accessed over here.

I’ve been getting some inquiries about Luna Engine, I know we’re taking a while but it’s just that massive the script is confusing our testers with the explanation of the commands. We’re still trying to nail how to make it really accessible!

And a Work-In-Progress by rhyme. :D


There are missing features being currently implemented, but just a few to note thanks to the lovely rhyme:

  • The gold window doesn’t have much config options, and it defaults to VL Gothic instead of the system font.
  • Also options to use things like: normal_color and system_color would be really nice!
  • There is no option to create a Location window or a custom variable window?
  • There also seems to be no option to assign each window a custom windowskin.

So yes, as much as we want to release it, we do want to perfect it. Because believe me, redoing your configs is not fun.

Luna Engine Updates and Such!

MERRY CHRISTMAS!

First of all, have some dragons.

Credit Archeia and Caz. 100% Free to use for Commercial and Non-Commercial Games.

Secondly, for the donation, there are a few people who donated and asked for Personality Swap! I’ve been thinking on how to go on about it for a while, when someone suggested Evil RTP Heroes. I believe it was Scythuz. I’m going to update as soon as things settle down, but for now, it’s up there!

The count right now is 119 / 1000 USD

It’s not much but it’s still better than nothing!
And here’s some Luna Engine Updates! Go to the video descriptions to see all information.


Luna Engine Update

I had a talk with the very lovely people, Neon Black and Fomar0153. Both of them agreed to make their scripts compatible with Luna Engine. We’re still on heavy beta testing phase as well as being bombarded with so much work. BUT, here’s a GREAAATT present from the awesome Neon Black.

CTB FULLY WORKING AND WITH CPBE!!!!

As far as I know, There is a CTB and ATB by Neon Black and Fomar has an ATB.
and that’s my news for the day.

Luna Engine Beta Testing

It’s been a while but since Luna Engine is nearing completion (I say this because we might be missing stuffs) and we do need testers that are dedicated. IF you guys are interested, here are the requirements:

  1. You need to have Skype.
  2. You need dropbox, if not, please use my link over here so both of us can get free space.
  3. You need to have a GUI Mockup to show me that you want to do in Luna Engine. This will be the thing you create in Luna Engine. No, it doesn’t have to be for public. This engine is made specifically for customization. We need to know what we’re lacking to accommodate your needs.
  4. You must at least know how RMVXAce works by default. E.G. If you are using the default settings, you KNOW that actors won’t have skills right at the beginning and they need to reach a certain level. That’s not a bug.
  5. You need a lot of free time. I mean it. You should be around and report to me all the issues you encounter and/or if you get stuck. You need to have patience to read the comments.
  6. If you disappear for 3 days I’m cutting you off. You need to tell me in advance if you need to be gone. If it’s a week, then I probably would have to axe you off. Sorry if this sounds harsh, but since we’re crunching on testing Luna Engine for September release. It’s necessary that the testers are active.
  7. You need to be using Yami/Yanfly/Kread scripts. No other scripts. Period.

As of now, we can’t make everything compatible with the other scripts. Mostly if they’re tinkering with the graphical stuff. But some technical scripts could be affected too. So far, we haven’t tested Tsukihime/Galv/Mr. Bubble/Molegato but we know most of Victor‘s scripts wouldn’t work.

As much as we want to make all dem scripts compatible, that requires A LOT of time. I might talk to some scripters if they could make their scripts compatible with Luna. Neonblack and Fomar already agreed. So far I’ve seen their stuff works properly and has no issues on the getgo.

If you are still interested, please comment in here and put the email address in your profile, (Like when you leave a comment, pretty sure that’s a requirement) and we can discuss further details. :)

Resource Updates And Stuff!

Hey guys! It’s been a while and I’m still busy but here’s some new updates.

      • I added some tree tiles I made in the Tileset section. It’s originally submitted to ReStaff and I did add them here a while ago, but I was lazy to update, lol.
      • Luna Engine Update! Elements, one of our beta testers, has been playing around Version 23~ You can view it over here~ It features some of the add-ons such as shaking faces.

The Good News is that Battle Luna is done and now we’re moving on to Luna Menu.

 

General Updates

I added a new script in the scripts section called Icon and Face Utility. I merely translated it. The script originally came from Half a Life. The site’s terms allow distribution as long as the script’s copyrights are retained. Now I can make facesets for all my materials easily haha.

I also got interviewed by thatbennyguy. If you are interested, you can read it over here: RMW, RMN.

Now for Luna Engine Updates!

——– Battle Luna Updates ——–

v8 (2013.06.21 – 18.07):
— Separated YEA Fixes and Compatibility to an add-on.
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v7 (2013.06.21 – 16.48):
— Fixed disposed bitmap.
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v6 (2013.06.20 – 22:04):
— Fixed animation z (now display above HUD instead).

Here’s a video from one of our testers, MonDez, using Version 4:

Luna Engine Update! Again!

THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.

Timezone: GMT+7

v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
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v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
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v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
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v2: Fixed states bug
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v1: Finished Core.

A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.

The Battlers and Portraits are by Kingdrom Rise And Fall.

So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.

 

New Layout and Script Updates

Hello everyone!

For those who haven’t been on the blog for a while, I have changed the blog theme and layout. There’s also cute stars now by the lovely Gasara! I have massively updated the script section as well with tons of new scripts!

Of course, this isn’t the biggest news of the day, the attention really goes to our new project, the Luna Engine. How about checking it out and leave us a comment?

Layout by MirageV, Actor and Battler Graphics by Kingdrom Rise and Fall.

We’re looking for artists to beta test the Luna Engine. If you’re interested, please leave a comment here with your e-mail and we’ll discuss further information.

I will also be updating the site soon with new pages and new materials, stay tuned!