A collaboration with the lovely Scinaya~
She made the sketches and I lineart and colored. To get them, go to their respective character pages. :)
“Well now, how did these little morsels make it so far
under their own power? I think I’ll keep my eye on them.”
Ill Will is a dungeon crawler with carefully crafted, minimalist story elements and simplified overall design. The combat uses a turn-based structure with a heavy emphasis on elemental affinities, and a streamlined AI routine for enemies that helps curb outright stupid behavoir.
It is very firmly divided between gameplay and plot, with decently-sized sessions of both, rather than a more rapid alternation.
“So, we’re here. We’re here and we don’t know where “here” is. All we know is they want to eat us, and we don’t want to be eaten by them. Oh, and we know they have some tricks we’ve never seen before. Throwin’ fire and all that business. That’s not good. Oh, and one last thing we know.
We can do it too.”
The gameplay consists of going through miniature dungeons to acquire Traces. Every Trace teaches certain skills at certain levels, has elemental affinities, and stat modifiers. Your allies are each restricted to a number of categories, such as Physical or Ailment Traces; you may use any Trace you please.
Started at 2009, Finished this 2012!
I was playing Devil Survivor 2 the other day and it rekindled my Persona interest. And Evangelion, but let’s not get to that. So I did this for fun as a warm up. I enjoyed this waaaay too much.
Not like I have any use for it, but what the hell, I’ll post it in here in case you guys want it or something.