On Stealing Resources

This is an epic post from Liberty that I FELT that is needed to share. Especially towards RMW’s Store Products.

Gather, my children, as I tell you a tale. Once upon a time there was a small community of like-minded people who enjoyed playing with a little engine which allowed them to build and craft games like those of their youth. The small community was awed at the program, but saddened by the lack of graphics available. Indeed, they could only make medieval games and were sorely vexed, for some wished to make predictive games of the future.

The staff of the community gathered and discussed the lack of extra graphics, and lo it was decided that they might make more! So one young lass who was blessed with great talent took to her computer – crafting, sketching and wresting into being a gorgeous set of graphics that, while quite unique, still fit with the colours and feel of the older graphics.

So it was that after a time the staff of the community held up these graphics and asked that a small token be exchanged in order to use them – as it had taken much sweat, blood, tears and effort to create them and reimbursing the young lady was quite the right and proper thing to do, after all.

Thus the community rejoiced and did purchase the wonderful graphics, enjoying their beauty and ease of use. And the community grew. New faces came to them, lured in by the promise of sweet nostalgia’s kiss and desiring to create their own games. However, not all was well.

For unknown to much of the community there came disaster in the form of thieves. Bandits who pilfered the lovely gifts that the young lady – and others – had lovingly crafted.These thieves were wily, taking those pretty graphics and sharing them with others of their kind, giving them out as their own, claiming them and distributing them freely.The poor young lass was distraught. Someone had claimed her hard work as her own, but more than that! The money she used to pay her bills was being cut, due to the easy access of the resources to the public. Saddened but resigned, she carried on.

Instances of these thefts and shares were found and stopped, when they could be, but more often than not, not much could be done. And how do you think this young lady felt?Disheartened? Lackluster? Upset? Enthusiasm drowned? All these things, perhaps. When you take stuff that isn’t yours, especially when it’s small resource packs that don’t cost that much to get, you should feel like the lowest scum. Just because something is labelled as under a company, doesn’t mean that the creator of that work gets paid in full for it. In this case the money that comes to the artist is from the direct sales. It’s not a commissioned, one-time payment. It’s a dribble of money that comes in small amounts over time.

And by sharing around those resources, you are fucking over the person who made them, basically telling them that you don’t respect their hard work and that you don’t want them to make any more. When you steal product like this you’re not just screwing over that creator, but the whole community. You want resources that are different, but don’t want to pay the (rather small, compared to commissioning your own) price? Then re-evaluate your position. Time to get real! When you purchase a resource pack keep this in mind:

  • You can reuse those resources over and over again without having to repay for them
  • You have the license upon purchase that allows you to actually use them in a commercial game (as long as it’s on the engine they were created for) – this means you don’t have to pay extra for a license which you would have to do otherwise
  • You’re helping to pay for future packs, not just the ones you bought!
  • The money goes to the actual artists of the packs, not the corporation.
  • They don’t cost that fucking much! You have trouble finding the money? Mow a few lawns, help clean the house, do a few odd jobs around the neighbourhood. There’s always ways to make money if you look and $5-20 isn’t that large an amount for something that you can use over and over again.

So, to those thieves who steal from any artist – but especially those who take and claim as their own or share them with other thieves on sites disreputable – you are the worst kind of art criminal!t l;dr? Assholes like the above steal from hard-working content creators who get paid by the money that comes from the sales of the works in question. And I (and others) are getting fucking sick of seeing it! Have any questions? Feel free to ask.

Resource Updates And Stuff!

Hey guys! It’s been a while and I’m still busy but here’s some new updates.

      • I added some tree tiles I made in the Tileset section. It’s originally submitted to ReStaff and I did add them here a while ago, but I was lazy to update, lol.
      • Luna Engine Update! Elements, one of our beta testers, has been playing around Version 23~ You can view it over here~ It features some of the add-ons such as shaking faces.

The Good News is that Battle Luna is done and now we’re moving on to Luna Menu.

 

General Updates

I added a new script in the scripts section called Icon and Face Utility. I merely translated it. The script originally came from Half a Life. The site’s terms allow distribution as long as the script’s copyrights are retained. Now I can make facesets for all my materials easily haha.

I also got interviewed by thatbennyguy. If you are interested, you can read it over here: RMW, RMN.

Now for Luna Engine Updates!

——– Battle Luna Updates ——–

v8 (2013.06.21 – 18.07):
— Separated YEA Fixes and Compatibility to an add-on.
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v7 (2013.06.21 – 16.48):
— Fixed disposed bitmap.
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v6 (2013.06.20 – 22:04):
— Fixed animation z (now display above HUD instead).

Here’s a video from one of our testers, MonDez, using Version 4:

Luna Engine Update! Again!

THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.

Timezone: GMT+7

v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
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v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
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v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
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v2: Fixed states bug
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v1: Finished Core.

A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.

The Battlers and Portraits are by Kingdrom Rise And Fall.

So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.

 

Luna Engine and Updates

Hello everyone!
I’ll be adding an XP actors section soon. It’s just thinking of a layout for the material page is hard for me right now. Sorry about that! If you want to see our latest one though, we already released one for Restaff. The character is Dorothy! It’s a collaboration between Me and Scinaya~

And we have more Luna Engine updates!

v3 (2013.06.18 – 16:02):
Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
Fixed Escape crash.
v2: Fixed states bug
v1: Finished Core.

And finishing off this post with two awesome Let’s Play Series by NicoB! You guys should totally watch him, they’re hilarious as heck! Especially Witch’s House as it goes on. He also takes requests on playing games~

New Layout and Script Updates

Hello everyone!

For those who haven’t been on the blog for a while, I have changed the blog theme and layout. There’s also cute stars now by the lovely Gasara! I have massively updated the script section as well with tons of new scripts!

Of course, this isn’t the biggest news of the day, the attention really goes to our new project, the Luna Engine. How about checking it out and leave us a comment?

Layout by MirageV, Actor and Battler Graphics by Kingdrom Rise and Fall.

We’re looking for artists to beta test the Luna Engine. If you’re interested, please leave a comment here with your e-mail and we’ll discuss further information.

I will also be updating the site soon with new pages and new materials, stay tuned!

Livestream Schedule:

please don't use me.
Citrus is Excited!

Hello everyone! I will be having a Livestream today!
For the curious, it’s 5/25/2013 – 10:00 PM (GMT+8). So if you guys want to hang out and watch me draw, I’ll be there! My Livestream is Bunlegends. (Click on the name)

Any questions or comments? Just leave some here!
Let’s just hope my internet can handle the force ;w;

New Update!

You can find more over here!

Oh and I guess I should bring this up, I’m contemplating on making facesets for them but I found making facesets version albeit tedious especially the amount I have done and sometimes I do doubles by accident? If that happens will you guys report that to me or are you fine with just me leaving that alone? :o