Dark Alice and Green Brenda

No, we’re not done with Luna Engine. There’s still tons of things to do and I have work deadlines. Instead have some art where I totally wasted time because I wanted to have an outlet and I’m tired of doing correct anatomy and some such -w-)

The first one is from RMW where someone requested a Green Brenda. Unfortunately, I totally confused their avatars and couldn’t read so I ended up making one that wasn’t necessary. But hey, someone here might find it useful.

Someone requested this in RMN. So I thought, oh hey, why not. Luckily he also direct linked on the image, so I managed to find out who made it. The character is originally from Soramani Kagome Kagome and enjoy the faceset+portraits. This is the rar file including a bonus PSD =w=)b

Luna Engine Update

I had a talk with the very lovely people, Neon Black and Fomar0153. Both of them agreed to make their scripts compatible with Luna Engine. We’re still on heavy beta testing phase as well as being bombarded with so much work. BUT, here’s a GREAAATT present from the awesome Neon Black.

CTB FULLY WORKING AND WITH CPBE!!!!

As far as I know, There is a CTB and ATB by Neon Black and Fomar has an ATB.
and that’s my news for the day.

General Updates

I added a new script in the scripts section called Icon and Face Utility. I merely translated it. The script originally came from Half a Life. The site’s terms allow distribution as long as the script’s copyrights are retained. Now I can make facesets for all my materials easily haha.

I also got interviewed by thatbennyguy. If you are interested, you can read it over here: RMW, RMN.

Now for Luna Engine Updates!

——– Battle Luna Updates ——–

v8 (2013.06.21 – 18.07):
— Separated YEA Fixes and Compatibility to an add-on.
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v7 (2013.06.21 – 16.48):
— Fixed disposed bitmap.
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v6 (2013.06.20 – 22:04):
— Fixed animation z (now display above HUD instead).

Here’s a video from one of our testers, MonDez, using Version 4:

Luna Engine Update! Again!

THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.

Timezone: GMT+7

v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
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v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
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v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
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v2: Fixed states bug
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v1: Finished Core.

A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.

The Battlers and Portraits are by Kingdrom Rise And Fall.

So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.

 

Tiles

Tree Canopies
Tree Canopies

I was talking to Indrah about Tree Canopies, and I said, it shouldn’t be hard to copy the tree canopies and make them not square right? Oh how wrong I was. This is also not an edit, uh, it’s made from scratch. It probably doesn’t tile, I didn’t really test it, but it’s made with parallax (or prerendered for the picky ;D) mapping in mind. But anyway, have some! The cliffs are edited ofc. ‘w’)b

Cliff-san
Cliff-san
Border-san
Border-san

 

A sample map usage by Indrah~

https://i2.wp.com/i.imgur.com/9BVZo.jpg

ReStaff November!

So busy and broken tablet is not fun. However! I managed to finish at least some ReStaff things. Thankfully I’m used to the touchpad due to my habit of drawing with it during programming classes lol. Everyone should check out the November release! It has some awesome scripts and resources in it! I also made a sprite, you can see it below~

https://i1.wp.com/i.imgur.com/6REVj.png

Grandma~
Grandma~

I know I said I won’t sprite VX(Ace) style ever again, but ReStaff called for it. Those poor awesome battlers without any sprites… ;_;)