Actor 1-2: Trefle Released!

queenofthenight It’s finally here! I hope you all would enjoy!

pencil LATEST RELEASE (Preview)

cont Download Link: Visit her page here!

pencil CHANGELOG
  • I updated the links and pages found in the top bar. Most notably the RPG Maker VXA Section.
  • Updated download link for Black Clad Male to go to Google Drive instead.
pencil WORK IN PROGRESS
  • Update all asset zip files and upload in Master Google Drive.
  • Fix all page URLs.
  • Rearrange all pages properly.

VX Cover Art Hero 1 – Added Adult Version

Please read my Terms of Use before using it. Enjoy!
If you like my work, you can support my Patreon~

I have updated VX Cover Art Hero 1 – Black Clad Male. It now includes a complete remaster of an old art work I made back in like, 2013. Now there’s two versions of this character. One is Teenager (looks like 16 years old or so) and an Adult version (one that looks like 20 years old or so).  The faceset version is only for RPG Maker MV. I will create a VXAce version whenever I get time for it. However the busts should be on a nice size for both RPG Maker MV and VXAce.

VXCover1_Faceset2 VXCover1-Faceset-A

Stairs and Script

I made this tile for my friend, Xenoraze. He was looking for stairs so I was like, oh OK. Ranted a bit how I would do it if I didn’t hate making RTP tiles…I did it anyway. I like to thank muh waifu, Celebuns, for helping me make an acceptable perspective for the down stairs. Hope it helps you guys ‘w’)b

Stairs

Example map by Dalph

I also added a new script in the Material -> Scripts area which is basically Neonblack’s Better Autoshadow Removal tool. To use it, follow these steps:

  • Put this script above main, below materials.
  • Run your game. Close it.
  • Close the Editor itself.
  • Reopen, bam all autoshadows are gone.

Material Updates

First, here you go! If you want to check out their individual pages, then go to Materials page. Custom should have Little Red Riding Hood and Alice in Wonderland. While Icons should have the icons I made.

Also have some Tall RTP I’ve been working on! Non-commercial, credit Caz too. If you want commercial usage then contact me.

Luna Engine Beta Testing

It’s been a while but since Luna Engine is nearing completion (I say this because we might be missing stuffs) and we do need testers that are dedicated. IF you guys are interested, here are the requirements:

  1. You need to have Skype.
  2. You need dropbox, if not, please use my link over here so both of us can get free space.
  3. You need to have a GUI Mockup to show me that you want to do in Luna Engine. This will be the thing you create in Luna Engine. No, it doesn’t have to be for public. This engine is made specifically for customization. We need to know what we’re lacking to accommodate your needs.
  4. You must at least know how RMVXAce works by default. E.G. If you are using the default settings, you KNOW that actors won’t have skills right at the beginning and they need to reach a certain level. That’s not a bug.
  5. You need a lot of free time. I mean it. You should be around and report to me all the issues you encounter and/or if you get stuck. You need to have patience to read the comments.
  6. If you disappear for 3 days I’m cutting you off. You need to tell me in advance if you need to be gone. If it’s a week, then I probably would have to axe you off. Sorry if this sounds harsh, but since we’re crunching on testing Luna Engine for September release. It’s necessary that the testers are active.
  7. You need to be using Yami/Yanfly/Kread scripts. No other scripts. Period.

As of now, we can’t make everything compatible with the other scripts. Mostly if they’re tinkering with the graphical stuff. But some technical scripts could be affected too. So far, we haven’t tested Tsukihime/Galv/Mr. Bubble/Molegato but we know most of Victor‘s scripts wouldn’t work.

As much as we want to make all dem scripts compatible, that requires A LOT of time. I might talk to some scripters if they could make their scripts compatible with Luna. Neonblack and Fomar already agreed. So far I’ve seen their stuff works properly and has no issues on the getgo.

If you are still interested, please comment in here and put the email address in your profile, (Like when you leave a comment, pretty sure that’s a requirement) and we can discuss further details. :)

On Stealing Resources

This is an epic post from Liberty that I FELT that is needed to share. Especially towards RMW’s Store Products.

Gather, my children, as I tell you a tale. Once upon a time there was a small community of like-minded people who enjoyed playing with a little engine which allowed them to build and craft games like those of their youth. The small community was awed at the program, but saddened by the lack of graphics available. Indeed, they could only make medieval games and were sorely vexed, for some wished to make predictive games of the future.

The staff of the community gathered and discussed the lack of extra graphics, and lo it was decided that they might make more! So one young lass who was blessed with great talent took to her computer – crafting, sketching and wresting into being a gorgeous set of graphics that, while quite unique, still fit with the colours and feel of the older graphics.

So it was that after a time the staff of the community held up these graphics and asked that a small token be exchanged in order to use them – as it had taken much sweat, blood, tears and effort to create them and reimbursing the young lady was quite the right and proper thing to do, after all.

Thus the community rejoiced and did purchase the wonderful graphics, enjoying their beauty and ease of use. And the community grew. New faces came to them, lured in by the promise of sweet nostalgia’s kiss and desiring to create their own games. However, not all was well.

For unknown to much of the community there came disaster in the form of thieves. Bandits who pilfered the lovely gifts that the young lady – and others – had lovingly crafted.These thieves were wily, taking those pretty graphics and sharing them with others of their kind, giving them out as their own, claiming them and distributing them freely.The poor young lass was distraught. Someone had claimed her hard work as her own, but more than that! The money she used to pay her bills was being cut, due to the easy access of the resources to the public. Saddened but resigned, she carried on.

Instances of these thefts and shares were found and stopped, when they could be, but more often than not, not much could be done. And how do you think this young lady felt?Disheartened? Lackluster? Upset? Enthusiasm drowned? All these things, perhaps. When you take stuff that isn’t yours, especially when it’s small resource packs that don’t cost that much to get, you should feel like the lowest scum. Just because something is labelled as under a company, doesn’t mean that the creator of that work gets paid in full for it. In this case the money that comes to the artist is from the direct sales. It’s not a commissioned, one-time payment. It’s a dribble of money that comes in small amounts over time.

And by sharing around those resources, you are fucking over the person who made them, basically telling them that you don’t respect their hard work and that you don’t want them to make any more. When you steal product like this you’re not just screwing over that creator, but the whole community. You want resources that are different, but don’t want to pay the (rather small, compared to commissioning your own) price? Then re-evaluate your position. Time to get real! When you purchase a resource pack keep this in mind:

  • You can reuse those resources over and over again without having to repay for them
  • You have the license upon purchase that allows you to actually use them in a commercial game (as long as it’s on the engine they were created for) – this means you don’t have to pay extra for a license which you would have to do otherwise
  • You’re helping to pay for future packs, not just the ones you bought!
  • The money goes to the actual artists of the packs, not the corporation.
  • They don’t cost that fucking much! You have trouble finding the money? Mow a few lawns, help clean the house, do a few odd jobs around the neighbourhood. There’s always ways to make money if you look and $5-20 isn’t that large an amount for something that you can use over and over again.

So, to those thieves who steal from any artist – but especially those who take and claim as their own or share them with other thieves on sites disreputable – you are the worst kind of art criminal!t l;dr? Assholes like the above steal from hard-working content creators who get paid by the money that comes from the sales of the works in question. And I (and others) are getting fucking sick of seeing it! Have any questions? Feel free to ask.

Resource Updates And Stuff!

Hey guys! It’s been a while and I’m still busy but here’s some new updates.

      • I added some tree tiles I made in the Tileset section. It’s originally submitted to ReStaff and I did add them here a while ago, but I was lazy to update, lol.
      • Luna Engine Update! Elements, one of our beta testers, has been playing around Version 23~ You can view it over here~ It features some of the add-ons such as shaking faces.

The Good News is that Battle Luna is done and now we’re moving on to Luna Menu.

 

Luna Engine Update! Again!

THIS TIME WITH A VIDEO.
Animation Z Value isn’t done yet so they appear BEHIND characters.

Timezone: GMT+7

v5 (2013.06.20 – 20:10):
— Fixed enable option for BattleLog.
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v4 (2013.06.20 – 10:54):
— Improved code for compatibility.
— Added BattleLog controls.
— Added search face filename by facename and faceindex in database.
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v3 (2013.06.18 – 16:02):
— Compatible with YEA – Battle Engine and Symphony
Notes: Put YEA – Battle Engine on top, then Luna, then Symphony.
— Fixed Escape crash.
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v2: Fixed states bug
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v1: Finished Core.

A Demonstration of Luna Engine so far.
The graphic HUD is by MirageV. He owns this exclusively and I’ve been playing with his settings. You can commission him to make you one, maybe.

The Battlers and Portraits are by Kingdrom Rise And Fall.

So far, Neonblack’s Scripts, Skill Display and Enemy Info work! So it’s not just Yanfly so far~ You can find his scripts here. For details about the Luna Engine, go over here. I’ll try it out with a sideview battle system later.